Pixar Animation Studio Logo

Pixar's production logo—that animation sequence that pops up before a Pixar movie—is as iconic as they come. Who can't help but smile when they see cute little Luxo Jr. squash the I in Pixar and turn its bulb towards you. But the Pixar logo animation wasn't always so adorable, a few of Pixar's early shorts had much plainer sequences. Jay Orca combined a lot of them into this wonderful 3-minute video showing the history of Pixar's logo.

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Traffic Jam Game for Android by Zatun

So you are stuck in traffic? Take out your Android phone and start playing “Traffic Jam” game!

Yes, Indian Gaming Company Zatun presents a free fun game “Traffic Jam” on android providing complete entertainment and helping you relax while demanding quick reflexes.

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3D Medical Animation

3D Animation helps a lot in understanding complex medical procedures through animation videos. The benefits of well-produced medical animation have been proven effective, and bring a unique benefit to medical marketing and training efforts.

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"Gamification is a business strategy which applies game design techniques to non-game experiences to drive user behaviour. According to Spire Research and Consulting's Research Report it is estimated that by 2014, more than 70 percent of organizations that manage innovation processes will gamify those processes."  

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"Big Hero 6" will make its way into theaters, in 3D, on November 7, 2014.

The studio behind the animated fantasies "Bambi," "Dumbo" and '"The Lion King" has a new kind of hero tale on the way — a Marvel Comics one. Walt Disney Animation Studios is announcing on Thursday plans to release "Big Hero 6," an action-comedy inspired by a little-known Japan-set Marvel series about a team of state-sanctioned superheroes.

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The Despicable Me 2 movie lands in theatres at the end of this month, but if you fancy a quick look behind the scene on how some of the 3D animates were created a new short four minute trailer has been released presented by Steve Carell.

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Video game company Activision unveiled its new state-of-the-art real-time graphics during the 2013 Game Developers Conference. At GDC 2013, Activision also showcased amazing hyper realistic animation.

Jorge Jimenez, Activision’s real-time graphics R&D expert, wrote on his blog that the work “represents to us the culmination of many years of work in photorealistic characters."  “Each detail is the secret for achieving reality.” He believes that this technology brings current generation characters, into next generation life. At 180 fps in a Geforce GTX 680.             

The team behind this technology consists on Javier Von Der Pahlen (Director of R&D), Etienne Danvoye (Technical Director), Bernardo Antoniazzi (Techical Art Director), Zbyněk Kysela (Modeler and Texture Artist), Mike Eheler (Programming & Support) and me (Real-Time Graphics R&D).

This animated character is being rendered in real-time on current video card hardware, using standard bone animation. The rendering techniques, as well as the animation pipeline are being presented at GDC 2013, "Next Generation Character Rendering" on March 27.

The original high resolution data was acquired from Light Stage Facial Scanning and Performance Capture by USC Institute for Creative Technologies, then converted to a 70 bones rig, while preserving the high frequency detail in diffuse, normal and displacement composite maps.

It is being rendered in a DirectX11 environment, using advanced techniques to faithfully represent the character's skin and eyes.

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