Draco: Bringing Life to Illustrations with Kinetic Textures

When you think of the word “illustration” your mind conjures up a flat still life drawing or it may even give movement to that image in the form of an animation.

Historically animations have been created by creating series of images by hand and then ordering them in such a manner that when the images are shown in succession at high speeds they create a moving picture.

Technology has advanced significantly since the days of Émile Cohl’s first animated motion pictures but there is still a uniquely complicated method for creating animations. However a new project from Autodesk Research is re-imagining the way the world animation works by bring illustrations to life with kinetic textures with Draco.

During CHI 2014 Conference Proceedings (ACM Conference on Human Factors in Computing Systems), 10 pages paper "Draco: Bringing Life to Illustrations with Kinetic Textures" presented by Autodesk is mind-blowing research and a new way of animating illustrations with all physics principles involved in it.

Draco a revolutionary way

The image above was created using Draco, a revolutionary new way to bring illustrations to life in a user-friendly, intuitive manner. Draco was pioneered by Rubaiat Habib, Fanny Chevalier, Tovi Grossman, Shengdong Zhao and George Fitzmaurice as means to revolutionize the way illustrators and animators work as the demand for static illustrations falls and the demand for moving images increases. 

Draco is a sketch-based interface that allows artists and casual users alike to add a rich set of animation effects to their drawings, seemingly bringing illustrations to life. While previous systems have introduced sketch-based animations for individual objects, Autodesk's contribution is a unified framework of motion controls that allows users to seamlessly add coordinated motions to object collections.

Autodesk propose a framework built around kinetic textures, which provide continuous animation effects while preserving the unique timeless nature of still illustrations. This enables many dynamic effects difficult or not possible with previous sketch-based tools, such as a school of fish swimming, tree leaves blowing in the wind, or water rippling in a pond. Check out video demonstrating Draco’s Kinetic textures in motion.

Wait and watch, when this research will be available for users!

News Source: Autodesk Research and HOW(http://www.howdesign.com)

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