Directed by director Francois Rousselet, all characters are modeled in Maya and then taken to zbrush, where micro details were added such as wrinkles and pores on the skin.
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All textures were created in Mari, again, adding micro details for dirt and specular maps. The team developed four variations of pig, from brown spotty to more traditional pink pigs.
They were all rigged and hand animated in Maya to have a realistic range of movements; the animators even made sure their ears had the right dynamics to add secondary movement when running.
Houdini was used for hair and grooming.Guide hairs were exported from Houdini and then rendered in Maya with The Mill’s in-house fur tools, enabling the artists to ad clumping, frizz and guard hairs to the fur. There are even individual grains of sand added into each pig’s fur to add in an extra layer of texture.
Watch the behind the scenes film below